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UI – VR Options in HUD are removed if you are not playing in VR. UI – Stereoscopic Rendering and V-Sync are removed when playing the game in VR. HUD – Fix to prevent the “Recover Vehicle” tooltip remaining on screen when you have accepted an invite during gameplay. HUD – Hud should no longer fall into your line of sight on hills if you have VR Vehicle Camera Motion turned on. HUD – Legibility improvements for smaller text elements in VR. HUD – Repair puncture tooltip will no longer overlap speedometer in VR. HUD – Split time will no longer overlap co-driver calls in VR. Game – You can no longer press pause during the fade to black when you restart an event in VR.Īudio – Razer Kraken will no longer cause the game to crash on boot. Game – You can now remap the headset position reset function in Controls for VR.
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Graphics – Improvements to prevent the environment popping in the distance during a dynamic Graphics – Desktop image when playing in VR is no longer stretched. Graphics – Wheel will no longer lock to the left if you use the ultra low graphical preset. Graphics – Improvements to significantly reduce object popping during track intros and replays in VR. If you missed the patch notes, don’t worry – here’s the full fix list for v1.21:
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We released an update for DiRT Rally PC players on Monday, which has added some really beneficial finesse and fixes to our VR game. While the schedule has been rather hectic, we’ve still managed to find the time for our biweekly round-up – so without any further ado, here’s what’s new with us. ) This week’s seen all sorts from Codies HQ – including ‘top bantz’ with the WRC game guys, a couple of PC patches for DiRT Rally and a game launch (welcome to the world, F1 2016!)… So as you can imagine, it’s been a pretty busy week. Hiya, us again! No prizes for guessing that yes, this is our latest Road Book entry.
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